The sound of a dying rabbit is bound to be frequently heard nearby due to their inability to tell the difference between a cactus and a road. Another example would be rabbits in the Desert biomes.This has been somewhat alleviated by the implementation of a "breadcrumbs" system, whereby zombies will try follow the player's trail, although this could be exploited as well. Their pathing isn't that bad, but it's frequent to see a pile of zombies only appear near one house wall, instead of around the house. Zombies will go through mines (and blow up), smash through fences, possibly even house walls, just to reach you, when they could walk around.
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